Apr 5, 2017
- I've had exactly the same message when installing X-Plane 11 beta. The install seems so have gone okay (after a few internet interruptions) but the application will not run because X-Plane cannot open the graphics interface file. I have moved nothing out of the installation folder. I have a purchased copy of X-Plane 11.
- For example, consider several plug-ins running in series; if they all use the ‘general interface’ bitmap to do UI, calling this function will skip the rebinding of the general interface texture on all but the first plug-in, which can provide better frame rate son some graphics cards.
Need help understanding how to increase the frame rate of X-Plane 11 with the equipment you have? This guide will help you make the right decisions about what to turn up - and what to turn down.
Getting the Best Frame Rate Out of X-Plane 11
Jul 30, 2020 General Use of the X‑Plane Interface. X-Plane has been written to operate on Windows, Macintosh, and Linux systems. For consistency’s sake, the layout and appearance of X‑Plane is the same across all three operating systems. Here are a few pointers to aid in the learning process: X-Plane’s menu is hidden.
Did you know… That some people are richer than others? These richer people may buy more advanced and expensive equipment for their computer, particularly if it involves flight simulation. They may as well just buy a real plane and save the hassle of overclocking and crashing. Then again… Now, chances are, you’re not rich. This is why I created this guide - it helps you to get the most out of the computer you have for your flight simulation needs, or more specifically, X-plane 11.The first thing you should know is that the more scenery that is visible in the sim, the more computing power you’ll need to view it all. So, if you’re flying around Pacific islands, you’ll have a whale of a time (see what I did there!) souping up the frame rate. But if you stick your aircraft somewhere else, such as London Heathrow for example (EGLL has great airport scenery - check it out!), things will go downhill quickly. With so much to render, it’s no wonder your frame rate will drop considerably with more stuff lurking around. Now, go ahead and open up X-Plane 11, click on settings, and navigate to Graphics.
- Visual Effects and Texture Quality: The level of detail and how everything looks, can be defined by these sliders. These depends mostly on how much memory your GPU has. A 4GB GPU will cope with this much better than a 2GB. Put simply: the further you ramp these up, the higher the quality of all the textures in the sim will be, and the more realistic it will feel.
- Antialiasing: You may have seen this setting and know what it does, but for those who don’t, increasing this slider will draw the sim a number of times (2x, 4x, 8x), which can help iron out the jagged edges present in the sim. The speed on which your GPU operates at is primarily responsible for this, so a more powerful GPU will allow you to draw everything a few more times and make everything super smooth.
- Draw shadows on scenery: Click on this button to destroy your GPU. Just kidding! If you want to draw shadows on everything with a reasonable frame rate, you’ll need the GTX 1080Ti overclocked to max - and it isn’t even available yet. Put simply: this should be checked for the views only. Don’t use it continuously if you don’t have a decent GPU.
- Number of World Objects: Self-explanatory. Be wary that this predominantly lies with the CPU. An Intel i7 6950X will be more than up to the challenge, but a Pentium may struggle to cope with the medium setting.
- Reflection Detail: A new addition in X-Plane 11, reflections will bounce light off the wing and at the 'camera”. This is part of the idea that energy must be conserved, hence why the brilliant fog effects were added to make lighting realistic (I still can’t get over how cool the fog looks!). This mainly affects the CPU. Overclock yours if you can to get the best out of it - reflections are well worth it in the Cessna 172!
- Draw parked aircraft: Low texture quality, completely stationary aircraft and thus, high performance make this option a must. Each ramp at custom airports is designed with a maximum and a minimum class in mind, so you won’t find Boeing 737s parked on in a small airfield with a grass strip in the middle of the country. Similarly, you won’t find a Cessna 172 parked at terminal 5 at Heathrow Airport. Not with a £650+ (~$810+) landing fee attached to each landing anyway…
- Two or more monitors: Adding monitors with the Full Screen Simulator option selected will drastically reduce your frame rate. Using the Instructor Operating System (with a very annoying acronym) is perfectly fine, and highly recommended! It’s best to use just one monitor for the views, but I’m not stopping you from using more. Also, increasing the field of view will bring more textures and objects into view, further reducing frame rate. Try keeping this value to 60-63.
- Flight Models per Frame: Another thing to bare in mind is the Flight Models per Frame, found in Flight Model under the General tab. Increase this if you are flying one light, fast or small aircraft; otherwise, keep it at 2. Turning this up to 10 with 20 AI aircraft crashing around you will SERIOUSLY reduce frame rate below double digits. So seriously - keep it down.
Referring back to the introduction, I'm not rich, but nonetheless, I have an i5 4690K and an MSI GTX 970. I find that the CPU struggles with basic reflections, and the GPU will cope with everything until I turn AA up to 8x, where the sim slows down to a crawl. I can't keep scenery shadows on either, as my PC won't cope.
The developers recommend an Intel 6700K/7700K and a GTX 1070 for the best value for money - any higher, and one will bottleneck the other, so it's money wasted.
Written by Draco.
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![X Plane Graphics Interface File X Plane Graphics Interface File](/uploads/1/1/7/7/117795207/344566161.jpg)
X-Plane | |
---|---|
Genre(s) | Flight simulator Vehicle simulation game |
Developer(s) | Laminar Research Austin Meyer |
Publisher(s) | Laminar Research Aerosoft |
Creator(s) | Austin Meyer |
Platform(s) | Android iOS Linux macOS WebOS Windows |
First release | X-Plane 1.00 1995; 25 years ago[1][2] |
Latest release | X-Plane 11.50[3] September 9, 2020; 3 months ago |
X-Plane is a flight simulation engine series developed and published by Laminar Research since 1995. Commercial desktop versions are sold for macOS, Windows, and Linux, although Laminar Research also distributes FAA-certified versions for professional use.[4] A mobile version is available for Android, iOS, and webOS since 2009 as well.[5]
X-Plane is pre-packaged with several commercial and military aircraft, as well as basic global scenery, which covers most of the Earth. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the Scenery Gateway website, which allows users to share airports with other users, which can be eventually integrated into the base product.[6]
On November 25, 2016, Laminar Research released the public beta of the simulator's latest version, X-Plane 11, to the general public.[7][8] A second public beta was released on December 6, 2016, which fixed some major bugs.[9] The official release of X-Plane 11 was on March 30, 2017.
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X-plane Cannot Open The Graphics Interface File
On 9 December 2019, X-Plane Mobile Global, a major update for the mobile port, was released. Although initially available for free, only five initial locations are available without purchase.[10]
Flight model[edit]
Screenshot of X-Plane 11.25: Beechcraft King Air C90 at Appleton International Airport out of the box
X-Plane differentiates itself from other simulators by implementing an aerodynamic model called blade element theory.[11] Traditionally, flight simulators emulate the real-world performance of an aircraft by using empirical data in predefined lookup tables to determine aerodynamic forces such as lift or drag, which vary with differing flight conditions. These simulators sufficiently simulate the flight characteristics of the aircraft, specifically those with known aerodynamic data, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.
Blade element theory improves on this type of simulation by modelling the forces and moments on an aircraft and individually evaluating the parts that constitute it. Blade-element theory and other computational aerodynamic models are often used to compute aerodynamic forces in real time or pre-compute aerodynamic forces of a new design for use in a simulator employing lookup tables.
With blade element theory, a surface (e.g. wing) may be made up of many sections (1 to 4 is typical), and each section is further divided into as many as 10 separate subsections. After that, the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly similar to its real-life counterpart. This approach allows users to design aircraft quickly and easily, as the simulator engine immediately illustrates how an aircraft with a given design might perform in the real world. X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotorcraft, and tilt-rotor craft.
Extensibility[edit]
A Boeing 727-200F, one of the many 3rd party aircraft available for X-Plane
Users are encouraged to design their own aircraft, and design software titled Plane Maker and Airfoil Maker are included with the program. This has created an active community of users who use the simulator for a variety of purposes. Since designing an aircraft is relatively simple and the flight model can help predict performance of real-world aircraft, several aircraft companies use X-Plane in their design process.[12] The CarterCopter uses X-Plane for flight training and research. X-Plane also contributed to the design of the Atlanticablended wing body aircraft.
Through the plugin interface, users can create external modules that extend the X-Plane interface or flight model or create new features. One such feature is the XSquawkBox plugin, which allows X-Plane users to fly on a worldwide shared air traffic control simulation network. Other work has been done in the area of improving X-Plane's flight model and even replacing entire facets of X-Plane's operation.
Maps and scenery are fully editable. While no tool is provided to edit the 3D mesh objects, there are tutorials for using the third party 3D modelers AC3D, SketchUp, Blender, and Autodesk 3ds Max[13]
Network flight[edit]
X-Plane can connect to other X-Plane instances via a UDP/IP or TCP/IP network[14][15] for multiplayer flight simulation, networked multi-monitorX-Plane configurations or to plugins, such as Pilot Edge,[16] which themselves communicate with other X-Plane instances.[17][18][19]
The X-Plane IOS (Instructor Operation Station) can be used remotely (via the Internet) or locally (via a computer connected to the X-Plane session by a LAN) as part of a flight training session allowing a flight instructor to alter and control the aircraft in various ways. It can be used to simulate various aircraft system failures and also to change the weather, time, or location.
X-Plane is a popular simulator used to connect the VATSIM network. Two clients are used to do so, XSquawkBox and xPilot. XSquawkBox was originally developed several years ago, and xPilot was created as a modern client, built with a X-Plane 11-style UI.
Utilities[edit]
Multiple utilities are shipped with X-Plane 10/11 by Laminar Research for users to customize various aspects of the simulation.
World Editor is an overlay editor with a graphic user interface to facilitate editing of airports. With the most recent update, this utility global resources to allow users to submit data to be included in X-Plane by default with each update. The primary purpose of this tool is to modify and correct airport layouts. World Editor also can read the geographical coordinates in GeoTIFF files. In version 1.3r1, a new feature was added to allow users to submit airports using default assets to an Airport Scenery Gateway.[20]
Commercial and professional use[edit]
The professional use version of X-Plane includes all the features of the personal use version, but has more capabilities depending on the license used. A commercial use license can be used which allows one to use X-Plane without being tied to a specific computer via e.g. a disk or USB key. The commercial version also supports 'kiosk mode' in which X-Plane's settings can be locked via password protection.[verification needed] The professional use version can also allow one to generate revenue from X-Plane related content.
The professional use version allows FAA certified flight training hours to be logged, but the computer system running X-Plane must be tested to meet minimum frame-rate requirements and have its hardware and all associated simulation hardware tested to be FAA certified. Furthermore, FAA certification may require expensive simulation hardware ( e.g. professional flight simulation hardware ).
The professional use version also enables the use of more advanced flight simulation hardware compared to the personal use version. For example, the professional use version is capable of cylindrical and spherical projection, which is commonly used in large and/or expensive professional flight simulators. The professional use version also has the ability to drive Garmin Real Simulator Units.[4]
See also[edit]
![X Plane Graphics Interface File X Plane Graphics Interface File](/uploads/1/1/7/7/117795207/779803589.jpg)
- Microsoft Flight Simulator (Flight Simulator 2020)
X Plane Graphics Interface File Windows 10
References[edit]
- ^'Interview-With-Austin-Meyer'. Retrieved 30 December 2018.
- ^'Interview : Austin Meyer, the man behind X-Plane!'. Retrieved 30 December 2018.
- ^'X-Plane 11.50 Now Released'. X-Plane. 9 September 2020. Retrieved September 10, 2020.
- ^ ab'X-Plane for Professional Use'. Retrieved 2018-11-19.
- ^'Meet X-Plane Mobile - X-Plane'. Retrieved 2011-01-31.
- ^'X-Plane Scenery Gateway'. Retrieved 2020-07-03.
- ^'X-Plane 11.00b1 now available'. X-Plane. 25 November 2016. Retrieved 7 December 2016.
- ^X-Plane [@XPlaneOfficial] (8 October 2016). 'X-Plane 11 is coming this November! Check out for more details!' (Tweet) – via Twitter.
- ^'Some Bugs We're Working on for Public Beta 2'. X-Plane Developer. Retrieved 7 December 2016.
- ^'X-Plane Mobile Global Released'. ThresholdX. 2019-12-09. Retrieved 2020-08-24.
- ^'How X-Plane Works - X-Plane'. Retrieved 18 November 2017.
- ^'Apple - Games - Articles - X-Plane'. Retrieved 2014-11-19.
- ^'X-Plane 8 Scenery Tutorials'. Retrieved 2007-11-22.
- ^'Background info'. Nuclear Projects. Retrieved 2016-11-26.
- ^'X-Plane Reference'. Nuclear Projects. Retrieved 2016-11-26.
- ^'How it works'. Pilotedge. Retrieved 2016-11-26.
- ^'X-Plane Manual'(PDF). Retrieved 2016-11-26.
- ^'Useful downloads'. Archived from the original on 2010-09-22. Retrieved 2016-11-26.
- ^'X-Plane 10 Desktop Manual'. Retrieved 2016-11-26.
- ^'The Gateway Lives - X-Plane Developer'. developer.x-plane.com. Retrieved 18 November 2017.
External links[edit]
Wikibooks has a book on the topic of: X-Plane Flight Simulator |
- Official website
- X-Plane at Curlie
- X-Plane at MobyGames
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