Bear Ccd 3000 Software Free; I have a JobinYvon Spectrum ONE CCD 3000 and I am controlling it with LabVIEW 5.1 on windows 98. I can run the image acquisition vi but after it takes one image, it freezes the connection to the ccd controller. So if I try to rerun the vi, or any other vi communicating to the ccd, it doesn't work. Distributor Login. The Cartek Group, 6950 E N Avenue, Kalamazoo, MI, 49048, United States 866-550-1134 [email protected].
CCD 3000: This controller is designed to transfer data via IEEE-488 communication. If using ISA software, the user must supply a National Instruments compatible card. The following cards are approved National Instruments PC interface boards: CCD-3000 CHASSIS GROUND COOLER POWER SUPPLY IEEE-488 INPUT OUTPUT +15 V BIAS EXTERNAL DETECTOR D E TC OR. The Cartek Group, 6950 E N Avenue, Kalamazoo, MI, 49048, United States 866-550-1134 [email protected] 866-550-1134 [email protected].
A stationary barcode scanner for a conveyor line
Bear Ccd 3000 Alignment MachineA Scanner Driver is software which connects your computer to your scanner. Common scanner issues include 'Scanner Not Found' errors, failure to connect to the scanner, poor scan quality and unsuccessful scans. These types of problems may be due to missing, out-of-date.
A barcode reader (or barcode scanner) is an optical scanner that can read printed barcodes, decode the data contained in the barcode and send the data to a computer. Like a flatbed scanner, it consists of a light source, a lens and a light sensor translating for optical impulses into electrical signals. Additionally, nearly all barcode readers contain decoder circuitry that can analyze the barcode's image data provided by the sensor and sending the barcode's content to the scanner's output port. Cummins pt fuel pump calibration manual.
Types of barcode scanners[edit]
Technology[edit]
A handheld barcode scanner
Barcode readers can be differentiated by technologies as follows:
Pen-type readers[edit]
Pen-type readers consist of a light source and photodiode that are placed next to each other in the tip of a pen. To read a barcode, the person holding the pen must move the tip of it across the bars at a relatively uniform speed. The photodiode measures the intensity of the light reflected back from the light source as the tip crosses each bar and space in the printed code. The photodiode generates a waveform that is used to measure the widths of the bars and spaces in the barcode. Dark bars in the barcode absorb light and white spaces reflect light so that the voltage waveform generated by the photodiode is a representation of the bar and space pattern in the barcode. This waveform is decoded by the scanner in a manner similar to the way Morse code dots and dashes are decoded.
Laser scanners[edit]
Laser scanners work the same way as pen-type readers except that they use a laser beam as the light source and typically employ either a reciprocating mirror or a rotating prism to scan the laser beam back and forth across the barcode. As with the pen-type reader, a photo-diode is used to measure the intensity of the light reflected back from the barcode. In both pen readers and laser scanners, the light emitted by the reader is rapidly varied in brightness with a data pattern and the photo-diode receive circuitry is designed to detect only signals with the same modulated pattern.
CCD readers (also known as LED scanners)[edit]
CCD readers use an array of hundreds of tiny light sensors lined up in a row in the head of the reader. Each sensor measures the intensity of the light immediately in front of it. Each individual light sensor in the CCD reader is extremely small and because there are hundreds of sensors lined up in a row, a voltage pattern identical to the pattern in a barcode is generated in the reader by sequentially measuring the voltages across each sensor in the row. The important difference between a CCD reader and a pen or laser scanner is that the CCD reader is measuring emitted ambient light from the barcode whereas pen or laser scanners are measuring reflected light of a specific frequency originating from the scanner itself. LED scanners can also be made using CMOS sensors, and are replacing earlier Laser-based readers.[1][better source needed]
Camera-based readers[edit]
Two-dimensional imaging scanners are a newer type of barcode reader. They use a camera and image processing techniques to decode the barcode.
Video camera readers use small video cameras with the same CCD technology as in a CCD barcode reader except that instead of having a single row of sensors, a video camera has hundreds of rows of sensors arranged in a two dimensional array so that they can generate an image.
Large field-of-view readers use high resolution industrial cameras to capture multiple bar codes simultaneously. All the bar codes appearing in the photo are decoded instantly (ImageID patents and code creation tools) or by use of plugins (e.g. the Barcodepedia used a flash application and some web cam for querying a database), have been realized options for resolving the given tasks.
Omnidirectional barcode scanners[edit]
Omnidirectional scanning uses 'series of straight or curved scanning lines of varying directions in the form of a starburst, a Lissajous curve, or other multiangle arrangement are projected at the symbol and one or more of them will be able to cross all of the symbol's bars and spaces, no matter what the orientation.[2] Almost all of them use a laser. Unlike the simpler single-line laser scanners, they produce a pattern of beams in varying orientations allowing them to read barcodes presented to it at different angles. Most of them use a single rotating polygonal mirror and an arrangement of several fixed mirrors to generate their complex scan patterns.
Omnidirectional scanners are most familiar through the horizontal scanners in supermarkets, where packages are slid over a glass or sapphire window. There are a range of different omnidirectional units available which can be used for differing scanning applications, ranging from retail type applications with the barcodes read only a few centimetres away from the scanner to industrial conveyor scanning where the unit can be a couple of metres away or more from the code. Omnidirectional scanners are also better at reading poorly printed,wrinkled,or even torn barcodes.
Cell phone cameras[edit]
While cell phone cameras without auto-focus are not ideal for reading some common barcode formats, there are 2D barcodes which are optimized for cell phones, as well as QR Codes (Quick Response) codes and Data Matrix codes which can be read quickly and accurately with or without auto-focus.[3]
Bear Ccd 3000 Software Manual
Cell phone cameras open up a number of applications for consumers. For example:
- Movies: DVD/VHS movie catalogs.
- Music: CD catalogs – playing an MP3 when scanned.
- Book catalogs and device.
- Groceries, nutrition information, making shopping lists when the last of an item is used, etc.
- Personal Property inventory (for insurance and other purposes) code scanned into personal finance software when entering. Later, scanned receipt images can then be automatically associated with the appropriate entries. Later, the barcodes can be used to rapidly weed out paper copies not required to be retained for tax or asset inventory purposes.
- If retailers put barcodes on receipts that allowed downloading an electronic copy or encoded the entire receipt in a 2D barcode, consumers could easily import data into personal finance, property inventory, and grocery management software. Receipts scanned on a scanner could be automatically identified and associated with the appropriate entries in finance and property inventory software.
- Consumer tracking from the retailer perspective (for example, loyalty card programs that track consumers purchases at the point of sale by having them scan a QR code).
A number of enterprise applications using cell phones are appearing:
- Access control (for example, ticket validation at venues), inventory reporting (for example, tracking deliveries), asset tracking (for example, anti-counterfeiting).[4]
Smartphones[edit]
- Smartphones can be used in Google's mobile Android operating system via both their own Google Goggles application. Nokia's Symbian operating system features a barcode scanner which can scan barcodes, while mbarcode is a barcode reader for the Maemo operating system. In the Apple iOS, a barcode reader is natively supported within the camera app. With BlackBerry devices, the App World application can natively scan barcodes. Windows Phone 8 is able to scan barcodes through the Bing search app.
Housing[edit]
A large multifunction barcode scanner being used to monitor the transportation of packages of radioactive pharmaceuticals
Barcode readers can be distinguished based on housing design as follows:
- Handheld scanner
- with a handle and typically a trigger button for switching on the light like this are used in factory and farm automation for quality management and shipping.
- PDA scanner (or Auto-ID PDA)
- a PDA with a built-in barcode reader or attached barcode scanner.
- Automatic reader
- a back office equipment to read barcoded documents at high speed (50,000/hour).
- Cordless scanner (or Wireless scanner)
- a cordless barcode scanner is operated by a battery fit inside it and is not connected to the electricity mains and transfer data to the connected device like PC.
Barcode library[edit]
Main article: Barcode library(or Barcode SDK)
Currently any camera equipped device or device which has document scanner can be used as Barcode reader with special software libraries, Barcode libraries. This allows them to add barcode features to desktop, web, mobile or embedded applications. In this way, combination of barcode technology and barcode library allows to implement with low cost any automatic document processing OMR, package tracking application or even augmented reality application.
Methods of connection[edit]
Early serial interfaces[edit]
Early barcode scanners, of all formats, almost universally used the then-common RS-232 serial interface. This was an electrically simple means of connection and the software to access it is also relatively simple, although needing to be written for specific computers and their serial ports. Hgtv home design for mac download.
Proprietary interfaces[edit]
There are a few other less common interfaces. These were used in large EPOS systems with dedicated hardware, rather than attaching to existing commodity computers. In some of these interfaces, the scanning device returned a 'raw' signal proportional to the intensities seen while scanning the barcode. This was then decoded by the host device. In some cases the scanning device would convert the symbology of the barcode to one that could be recognized by the host device, such as Code 39.
Keyboard wedge (USB, PS/2, etc)[edit]
PS/2 keyboard and mouse ports
As the PC with its various standard interfaces evolved, it became ever easier to connect physical hardware to it. Also, there were commercial incentives to reduce the complexity of the associated software. The early 'Keyboard wedge' hardware plugged in between the PS/2 port and the keyboard, with characters from the barcode scanner appearing exactly as if they had been typed at the keyboard. Today the term is used more broadly for any device which can be plugged in and contribute to the stream of data coming 'from the keyboard'. Keyboard wedges plugging in via the USB interface are readily available.
The 'keyboard wedge' approach makes adding things such as barcode readers to systems simple. The software may well need no changes.
The concurrent presence of two 'keyboards' does require some care on the part of the user. Also, barcodes often offer only a subset of the characters offered by a normal keyboard.
USB[edit]
Subsequent to the PS/2 era, barcode readers began to use USB ports rather than the keyboard port, this being more convenient. To retain the easy integration with existing programs, it was sometimes necessary to load a device driver called a 'software wedge', which facilitated the keyboard-impersonating behavior of the old 'keyboard wedge' hardware.
Today, USB barcode readers are 'plug and play', at least in Windows systems. Any necessary drivers are loaded when the device is plugged in.
In many cases, a choice of USB interface types (HID, CDC) are provided. Some have PoweredUSB.
Wireless networking[edit]
Some modern handheld barcode readers can be operated in wireless networks according to IEEE 802.11g (WLAN) or IEEE 802.15.1 (Bluetooth). Some barcode readers also support radio frequencies viz. 433 MHz or 910 MHz. Readers without external power sources require their batteries be recharged occasionally, which may make them unsuitable for some uses.
Resolution[edit]
The scanner resolution is measured by the size of the dot of light emitted by the reader. If this dot of light is wider than any bar or space in the bar code, then it will overlap two elements (two spaces or two bars) and it may produce wrong output. On the other hand, if a too small dot of light is used, then it can misinterpret any spot on the bar code making the final output wrong.
The most commonly used dimension is 13 mil (0.013 in or 0.33 mm), although some scanners can read codes with dimensions as small as 3 mil (0.003 in or 0.075 mm). Smaller bar codes must be printed at high resolution to be read accurately.
See also[edit]
- Barcode for more details about barcode technology. Includes links to the technical details
- Barcode Battler, a portable game console which scans barcodes as part of the gameplay
- Barcode library, a software library that can be used to add barcode features to desktop, web, mobile or embedded applications.
- CueCat, a cat-shaped handheld barcode reader. (Curiosity from the history of the PC)
References[edit]
- ^'Considerations when introducing LED illumination in to the area where barcodes are being scanned?'. support.honeywellaidc.com. September 25, 2019.
- ^Roger C. Palmer. The Bar Code Book.
- ^Alapetite, A (2010). 'Dynamic 2D-barcodes for multi-device web session migration including mobile phones'. Personal and Ubiquitous Computing. 14 (1): 45–52. doi:10.1007/s00779-009-0228-5. S2CID10202670.
- ^Barcode reading apps for enterprise, codeREADr.com, 2010.
Wikimedia Commons has media related to Barcode scanners. |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Barcode_reader&oldid=993752690'
Battlecruiser 3000AD | |
---|---|
Developer(s) | 3000 AD |
Publisher(s) | Battlecruiser 3000AD
3000 AD Millennium Gold DreamCatcher Interactive |
Designer(s) | Derek K. Smart |
Platform(s) | MS-DOS, Windows |
Release |
|
Genre(s) | Space trading and combat simulator |
Mode(s) | Single-player, multiplayer |
Battlecruiser 3000AD is a science fiction video game, noted for its long, troubled development history.
Story[edit]
The game takes place in the year 3000AD, centuries after mankind has developed advanced spacecraft, and discovered new worlds and intelligent life-forms within and beyond the Solar system. However, space travel is described as restricted to military personnel and scientists despite its conveniences. The story goes on to describe an interplanetary war, started in 2041AD, with Earth involved. In 2044AD, Galactic Command (GALCOM) is formed to maintain law and order amongst planets. The Gammulan race opposes the alliance and war is waged between GALCOM and Gammulans.
The player takes the role of a recruit assigned to defend the GALCOM consortium of planets against Gammulans. The events of the game begin with GALCOM diplomatic craft developing a navigational malfunction and straying into Gammulan territory. GALCOM supreme commander Stranix reports a Sphinx class battlecruiser intentionally destroyed by a Gammulan orbital defence system, with no survivors; meanwhile, a team of Renegade class interceptors ambushes a Gammulan starfighter in GALCOM space.
Gameplay[edit]
- Free Flight: Player freely cruises the galaxy and learns the large array of controls and computer interfaces without fear of attack by alien craft or pirates.
- Advanced Campaign Mode: In this mode the game is dynamic, and changes can occur rapidly and often through political and military influences.
- Xtreme Carnage Combat Simulator: It is a combat simulator that allows the player to gain experience in combat operations, both planetbound and in free flight.[3]
Development[edit]
Derek Smart began his game development career in the late 1980s, with a vision of creating an all-encompassing space simulation game, featuring strategy elements along with space, planetary, air and ground combat.[4] Smart became a notable personality in the video game world during the early 1990s, even before releasing his software debut. Smart became known to the then-nascent online gaming world through discussions taking place on Usenet about the game, his development efforts, and many other topics.
The game first appeared on the cover of Strategy Plus in 1992. Shortly afterwards, Three-Sixty Pacific obtained the rights. It held the rights for a year and went out of business shortly afterwards. 3000AD, Inc. then signed the rights with Mission Studios. Mission Studios also signed a distribution deal with Interplay Productions for its products. The game was showcased in 1994 winter and 1994 summer in CES under the Interplay Affiliated label brand. However, due to financial constraints, an agreement was reached which allowed 3000AD, Inc. to seek a new publisher. Intracorp bid for the rights to publish the game; with a disagreement over source code release, the deal never progressed beyond a letter of intent. The game appeared in E3 1995, then Intracorp went bankrupt shortly afterwards. Take-Two Interactive bought the publishing rights to the game from Mission Studios in 1995, and released v1.00 of the game,[5] with GameTek (UK) publishing the game in 1997.[4]
![Bear ccd 3000 alignment machine Bear ccd 3000 alignment machine](/uploads/1/1/7/7/117795207/590076684.jpg)
In Take-Two Interactive's SEC filings on February 10, 1997, the company stated that Battlecruiser 3000AD accounted for 14.2% of revenue for the fiscal year ending October 31, 1996.[5] The filing also stated that Take-Two Interactive 'made advances in the aggregate amount of approximately $618,000' for the title.[5]
Versions[edit]
Title | Released | Publisher |
---|---|---|
Battlecruiser 3000AD (U.S.) | 1996 | Take-Two Interactive |
Battlecruiser 3000AD (UK) | 1997 | GameTek |
Battlecruiser 3000AD v2.0 | 1999 | Interplay |
Battlecruiser Millennium | 2001 | Dreamcatcher Games |
Battlecruiser Millennium Gold | 2003 | 3000 AD |
Battlecruiser 3000AD v2.0[edit]
Development of version 2.0 of the game continued throughout 1998, and Interplay announced that it would publish an improved version (dubbed Battlecruiser 3000AD v2.0) through its Value Product Division.[6] Unlike the previous product, only a Windows version was supported.
3D acceleration is supported only through 3dfx hardware. The game now contains 13 alien races, 25 castes. The in-game map contains 25 star systems with 75 planets and 145 moons in total.
Battlecruiser Millennium[edit]
From 1998 to 2001, Smart developed his next game in the Battlecruiser franchise, Battlecruiser Millennium. The game was to be exclusively distributed at Electronics Boutique locations and was self-published by his company 3000AD, Inc.[7] The deal made with EB was a first of its kind merchant exclusivity deal for a game's release, with an independent developer paying for all materials to publish the game for distribution through the retailer. When asked by the gaming media about his thoughts on the deal, Smart stated 'I'm paying for everything. I bear all the risk. I pay for the cost of goods, including the boxes and manuals.'[8]
After its retail run, Smart released Battlecruiser Millennium on the Internet for free as he had done with his previous titles.[2] He has mentioned that he intends to keep up this practice of releasing his products for free once their 'shelf life' has expired.[9]
Battlecruiser Millennium Gold[edit]
Bear Ccd 3000 Software Reviews
It is a version of Battlecruiser Millennium with complete updates. A client-server multiplayer engine is introduced in this version. Flight controls can now be done using a mouse.
Other new elements include:
- One new small galaxy containing 12 space regions, 12 planetary regions, 272 planetary mission zones and 1,086 planetary areas of interest (scenes). This galaxy does not include a map. All the new scenarios included in this game take place in this new galaxy. The full map now includes 152 space regions containing 238 planets, 4,033 planetary mission zones, 21,548 planetary areas of interest in total.
- 44 planetary starbases, 1,011 military bases and 13 star stations. The full map now includes 96 starbases, 14,408 military bases and 71 star stations in total.
- 20 new Instant Action scenarios with a variety of missions ranging from easy to extremely hard, which brings the total number of Instant Action scenarios to 45.
- One new ACM scenario (Broken Arrow?) with multi-branch scenarios which can either end up being 11 or 15 missions depending on the resolution of certain missions. In the GameStop exclusive version of the game, there is yet another ACM scenario. The total number of ACM scenarios is five depending on version.
The developer originally intended to introduce multiplayer feature when making the original Battlecruiser Millennium back in late 1999, but due to unforeseen circumstances, this feature was dropped in the initial product. The product was to use the RTIME Interactive Networking Engine.[10]
When the game was redesigned, the developer discovered that the original design architecture of the game kernel prevented the implementation of multiplayer, so the game was redesigned. Further information about it was revealed in the Smart Speak section of the manual.[11]
Cancelled releases[edit]
- Battlecruiser Commander - It is the working title for the sequel of Battlecruiser 3000AD.[12]
- Battlecruiser 3020AD - It is the working title for the sequel of Battlecruiser 3000AD, to be released after Battlecruiser Millennium. The game would include an online multiplayer universe, and a first-person in-ship mode.[13]
- BC3K: Strike Pak - This game allows the player to board, in a first-person perspective, ships targeted by the player. It was designed to be a standalone game or be linked to Battlecruiser Commander.
- BC3K: Skirmish Pak - This was intended to be a multiplayer addon to the Battlecruiser Commander, but the multiplayer feature had never been implemented until Battlecruiser Millennium Gold.
- Battlecruiser Tactical Engagement - It is an in-ship first-person perspective add-on module for Battlecruiser Millennium. That project was replaced by 'Project ABC,' for 'After Battlecruiser,' which later became Universal Combat.[14] A prototype for the add-on was produced.[15]
- Battlecruiser Online - It is a massively multiplayer online version of Battlecruiser Generations (later called Universal Combat), with an off-line single-player training component.[16] However, neither Battlecruiser Online nor Universal Combat series have included games that feature persistent online worlds.
Controversies[edit]
Before publisher Take-Two Interactive released Battlecruiser 3000AD in September 1996, it had generated one of the longest and largest flame wars in the history of Usenet.[17] This flame war lasted for several years, garnered over 70,000 posts, and yielded a series of sites that documented and parodied its history.
Smart and Take-Two Interactive advertised that Battlecruiser 3000AD used a neural network to perform artificial intelligence tasks in the game. However, this claim has been criticised as highly improbable by other game designers. In one article in a computer games magazine, Keith Zabalaoui, former NASA programmer and one of the designers of the Close Combat series of strategy games, was quoted as saying, 'I have a hard time believing it's in there.. the concept of training [neural nets] to do the complex tasks required in a game is inconceivable. It's mumbo jumbo. I guarantee you that if there's a neural net that does anything in [BC3K] this man would be in the Computer Science Hall of fame.'[18]
Upon its initial release of Battlecruiser 3000AD, the game[19] contained many bugs that made it unstable,[4][20][21] according to a GameSpy.com reviewer, who asserted that 'Smart consistently overrates his own products and his own abilities.'[21] For his part, Derek Smart claimed that the buggy release was the responsibility of Take-Two Interactive.[citation needed] After the initial release, Smart issued several patches and upgrades for the product over the next few months, and eventually a final patch was released to fix some of the major bugs. In February 1998, after obtaining publishing rights from Take-Two Interactive, Smart released the game on the Internet for download free of charge.[22]
TractorData.com - New Holland farm tractors sorted by year. Derek Smart filed a lawsuit against Take-Two Interactive (who also released the game in the UK through a sub-license deal with GameTek), alleging breach of contract.[4] The lawsuit was later settled out of court, and both parties released statements of resolution in late 1998.[23] Smart regained the rights to the game via the settlement. He continued to develop a new version through his personal company, 3000 AD.
Gametek promoted the game in the UK with a notorious print ad featuring model Joanne Guest wearing lingerie and straddling a copy of the game. THQ later ran a parody of the ad, featuring a fully dressed, matronly woman mimicking Guest's pose (down to her chewing on the same finger) and Battlecruiser 3000AD replaced by a sign with the THQ logo.[24]
Reception[edit]
Battlecruiser 3000AD was covered extensively in gaming magazines during the development process, including a 1992 cover story in Computer Games Strategy Plus. The game was marketed as 'The last thing you'll ever desire' in pre-release ads that ran in computer gaming magazines.[21]
Battlecruiser 3000AD was released against the wishes of its main designer, Derek Smart,[25] as it was still incomplete and buggy. Gamespot gave it a score of 2.6/10, writing that 'it will go down in legend as the most bug-ridden, unstable, unplayable pieces of software ever released.'[26]
Battlecruiser Millennium was better received, with scores of 65% and 68% at aggregate review sites GameRankings and Metacritic respectively.[27][28] According to some reviews[29] of the game, it was as encompassing and strategically pleasing as the developer had set out to make, but lacked in user interface design friendliness and atmosphere. In 2003 Gamespy named it the 19th most overrated game of all time due to the hype Derek produced with his extremely ambitious gameplay promises that he would ultimately be unable to fulfill.[30]
References[edit]
- ^Asher, Mark (31 December 1998). 'Game Spin: Retail Wrestling'. CNET Gamecenter. Archived from the original on 17 August 2000. Retrieved 8 December 2019.
- ^ ab'Battlecruiser series'. Retrieved 2006-10-21.
- ^'Battlecruiser 3000 A.D.'www.gamesfirst.com. Retrieved 4 December 2017.
- ^ abcd'loonygames' Guest Editorial: Derek Smart'. Retrieved 2006-12-05.
- ^ abc'Take2 SEC 1998 10KSB Filing'. 1998-02-06.
- ^'Press Release: Interplay Value Products Division to distribute Battlecruiser 3000AD v2.0'. Interplay. 1998-08-05. Archived from the original on 2000-08-18.
- ^'IGN: EB Signs Pact with Derek Smart'. Retrieved 2006-12-06.
- ^'GameSpy.com — GameSpin: Volume 2 -- Battlecruiser Millennium, Tropico and Anarchy Online'. Archived from the original on 2006-05-07. Retrieved 2006-12-06.
- ^'AusGamers.com — Australia's Games Community: Battlecruiser Millennium Now Freeware'. Retrieved 2006-10-21.
- ^Staff, I. G. N. (12 March 1999). 'Battlecruiser 3020 AD Gets Support From RTIME'. ign.com. Retrieved 4 December 2017.
- ^'Battlecruiser Millennium Gold product info'(PDF). 3000ad.com. Retrieved 4 December 2017.
- ^'THE AUTHOR?'. 1 May 2001. Archived from the original on 1 May 2001. Retrieved 4 December 2017.CS1 maint: BOT: original-url status unknown (link)
- ^'3000AD - 3000AD Website'. 3000AD. Archived from the original on 2008-11-20. Retrieved 4 December 2017.
- ^Parker, Sam (7 August 2000). 'Battlecruiser Team Takes on Serious Sam Engine'. gamespot.com. Retrieved 4 December 2017.
- ^'Battlecruiser Tactical Engagement Info'. fileplanet.com. Archived from the original on 2012-02-25. Retrieved 4 December 2017.
- ^. 7 April 2005 https://web.archive.org/web/20050407081143/http://www.3000ad.com/downloads/bco/bcofaq.html. Archived from the original on 7 April 2005. Retrieved 4 December 2017.Missing or empty
|title=
(help)CS1 maint: BOT: original-url status unknown (link) - ^'The Saga of Battlecruiser 3000'. The 25 dumbest moments in gaming. GameSpy. Archived from the original on 3 July 2006. Retrieved 2006-07-11.
- ^T Liam Mcdonald (March 1997). 'The Neural Net that Wasn't'. Boot Magazine: 27.
- ^'Get in the Game: Battlecruiser Millennium'. Retrieved 2006-12-05.
- ^'Battlecruiser 3000 A.D. for PC Review — PC Battlecruiser 3000 A.D. Review'. Retrieved 2006-10-20.
- ^ abc'GameSpy.com — Article: The 25 Dumbest Moments in Gaming'. Archived from the original on 9 November 2006. Retrieved 2006-10-20.
- ^'Battlecruiser 3000 A.D. Set Free — News at GameSpot'. Retrieved 2006-12-05.
- ^'Smart, Take-Two Settle differences — News at GameSpot'. Retrieved 2006-10-21.
- ^'Videogames Continue to Shock the System'. Next Generation. No. 27. Imagine Media. March 1997. p. 19.
- ^Bub, Andrew S. (2003-04-19). 'Derek Smart on Battlecruiser Generations & Beyond'. Archived from the original on 20 August 2006. Retrieved 2006-07-11.
- ^McDonald, Tim (17 December 1996). 'Battlecruiser 3000 A.D. Review'. gamespot.com. Retrieved 4 December 2017.
- ^'Battlecruiser Millennium Reviews'. Retrieved 2006-12-06.
- ^'Battlecruiser Millennium (PC: 2001): Reviews'. Retrieved 2006-12-05.
- ^'Battlecruiser Millennium — It's much improved over the previous release but it still asks for too much from the player'. Archived from the original on 5 December 2006. Retrieved 2006-12-05.
- ^'Top 25 Most Overrated Games of All Time'. Gamespy.com. Archived from the original on 18 February 2004.
External links[edit]
- Take Two Battlecruiser 3000AD website at the Wayback Machine (archived January 12, 1998)
- 'Dreamcatcher Battlecruiser Millennium Gold website'. Archived from the original on 2007-11-16. Retrieved 2007-11-16.
- Battlecruiser 3000AD v2.0 at MobyGames
Bear Ccd 3000 Software 2017
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Battlecruiser_3000AD&oldid=991254656'